Sorry for the spam, feed reader people.
It also occurred to me that, when running TSOY games, I can liven up stakes by doing things like this:
If you win this conflict, the fellow does what you say, and leaves the room, shamed. If you loose the conflict, you are embarrassed and humiliated, and you leave the room, but you'll get a clue about the location of the lost mcguffin.
A collection of rambling posts about gaming, running, and politics. (and, in 2009, photography.)
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