Last night I had the pleasure of taking part in an online Labyrinth Lord game, run by James "Jim" Raggi. It was the second game in a limited session run, I was not present for the first.
I kicked the thing off on an crummy note for myself. It was scheduled to begin at 7pm Eastern time, and because I did my very simple time conversion backwards, I thought it was beginning at 8pm Central time. At 5:52 by my clock, my brain suddenly started working correctly, and I realized that I had goofed up. To make matters worse, Piper had been fussy all day, and Krissi was at her wits end. I had just begun to make supper, thinking that I'd be able to do some stuff until 8. So this was a fiasco of my own creation. I nearly bailed on the game, but with my forgiving wife's consent, I sat down and worked on getting hooked up. Yeah - a fiasco at first, I didn't even have skype installed on my PC, and even though I already had stats for my characters, I had not done the rest of the creation process, thinking that I had another two hours to do so.
Finally I got connected with Jim and the players, and after apologizing for running late, and after getting everything lined up and setup, we got going around 6:30 central time.
The game consisted of Jim running us through what I believe is an adventure that he's in the process of testing before publishing. Death Frost Doom. So I won't get into too much specifics. We played with Skype and a chatroom & dice roller via Dragonsfoot.org This seemed to work very well. I've used Skype a little bit before, and it seemed to perform flawlessly for this application. The other players were a great bunch of folks, and I need to get in touch with each of them and thank them for such a great game as well. There were five of us players, myself- playing a thief, Beecham the halfling, Seneva the dwarf, Roland the fighter, and Vander the cleric. (sorry about no link love for Roland or Vander, I don't have links).
The adventure consisted largely of exploration, we didn't have any combat, and the only dice rolling was thievery skill stuff. I loved the exploration, it was thoroughly fun and old school. The tricks were clever- difficult enough to require us to think and plan, but not so difficult that we had no chance to figure out a solution. Jim did a fantastic job, both with creating the adventure, and with running it. The players were awesome as well. Due to an odd sequence of events, there came to be a distrust and suspicion of my character, Cerran the thief. This provided for great role playing, and we all hammed it up immensely.
Sadly, I think that Jim intends for this project to be a very short arc, as in, I think that was it. While our party was not as successful as I'd have liked- the GM gave us a clue and we forgot about it, and it was a rather important clue - we all had a great time. I just feel might sorry for all of the people that live in that region of the world.
Just for the record, I'd totally do one of these again!