A collection of rambling posts about gaming, running, and politics. (and, in 2009, photography.)

Monday, June 1, 2009

Labyrinth Lord Game

I totally do not have the time (or really the energy, even) for the full attention that this deserves, but if I don't post something, it'll get nothing.

So here's my quite short writeup of our Labyrinth Lord (old school D&D) game from this past weekend.

Jerry, Andrew, Jason and I got together. We blazed through character creation, and we continued the trend of letting each run two characters.

The characters were off to plunder the ruins of the Temple of the Iron God, which had been destroyed recently by divine fury. The above ground ruins were just so much gravel and large hunks of rock, so they descended into the temple via the stairs that they found. Inside, they practically ran through the first room, right past a huge statue holding an urn, and through one of the available doorways. A long passage, a right turn, and a doorway. Through the door was a room, and in that room was another doorway. Through *that* doorway, were nine goblins. Battle was joined! They ended up a little over their heads when two of their fighter types charged into the goblin room. Jerry's figher, Richard, took a good hit and was down, even the Last Breath Chart couldn't save him. Jason's fighter was in the room and surrounded, and things were looking grim, when Jerry's elf, Neemon, used his Sleep spell to end the fight. The party had just finished dispatching the sleeping goblins when the door behind them, that they'd come through, burst open and eight more goblins came rushing in (they did not know that there was another guard post in the room just beyond, and upon hearing the sound of combat, the goblins ran around to come in behind the party). Things went from bad to worse when one by one, the good guys dropped. Jason's Cleric hit the ground, but was only unconscious for a few rounds. Jason's Fighter hit the ground next. Despite that the party was slowly killing off the goblins, they were being killed off even faster. Andrew's Thief, the aptly named "Deathly Ill" went to 0 hit points, but excelled on his Last Breath roll, and was back on his feet and still in the fight. It didn't save him from being dropped again though, a few rounds later. Neemon had the same luck, getting nailed, but then springing back to his feet to carry on the fight. Jason's Cleric, who'd dropped unconscious earlier in the fight, got back up, and they finally broke the goblin's nerve, and after dropping one of the goblins, the rest (failed their morale check) and broke and ran.

The party hobbled back to town, where we discussed their future. Due to their wounds, at least one member of the party required 17 weeks of recovery time (!!!!), and since supplies were hard to come by in this far-flung border village, staying there was costly. In fact, the bill came to 300 gold pieces per (living) party member. They'd be having to go back into the Temple just to pay off their hospice expenses. Before venturing back in, they hired a few retainers, a trio of crossbowmen, and a heavy infantryman. So armed and rejuvenated, they headed back into the Temple. They had better luck this time with their exploring, finding that there was a passage through the urn that the large statue held, and so they explored further into the depths of the temple.

We're scheduled for more next week! Good fun!

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